Publisher: WB Games
Platform: Nintendo Switch
Release Date: Fall 2017
Lego games are a dime a dozen these days, and while they’re not in short supply they are consistently fun and you do get a lot of bang for your buck. For the most part they are unchanged, barring the license attached to it, but it’s formulaic in the best kind of way. While critics are quick to pooh-pooh familiarity, the chicken noodle soup analogy is apt in this case.
I’m fortunate enough to have kids that are of an age where these things can and are a big deal, and the announcement of Lego Marvel Super Heroes 2 hits us all properly in the spider-senses. While the original Marvel Super Heroes was an ode to the comics and Lego Marvel’s Avengers was one to the cinematic universe, Lego Marvel Super Heroes 2 looks to take things off the rails and trek into crazy territory. I love continuity as much as the next guy, but I like the idea of integrating the weirdest shit from the strangest sub-sections of Marvel’s storied history into one melting pot of a game.
The thinly veiled excuse as to why we need a cowboy Captain America, Spider-Man 2099 and Spider-Gwen involves Kang the Conqueror and temporal displacement and that’s all you really need. There’s a hub-world not-so-subtlety dubbed Chronopolis to explore, a branching story line to follow, a four-player battle mode and time-altering powers that should slowly but surely iterate on what TT Games has been working on for well over a decade.
Even if these new additions don’t alter the course of gaming, I’m looking forward to digging up every gold brick, secret character and master build with my kids in a vain attempt at 100% what’ll surely be a robust game. We’ll probably never get there, but we’ll have a heck of a time trying.